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Sabrina portraitA

Sabrina

Elite

Sabrina is a tanky Bulwark unit who excels in AoE teams and pairs well with characters like Peritya, Littara, and Tololo. She can trigger Support Attacks from units like Qiongjiu with her Counter ability. With a high Stability Gauge of 12 points, she can absorb significant damage. Her skills focus on applying debuffs, providing protection, and supporting allies.

Class:Bulwark
Weapon Type:Shotgun
Skill Attributes:
Shotgun Ammo
Turbid
Weaknesses:
Heavy Ammo
Electric

Skills and Upgrades

Basic Attack
My Treat icon

My Treat

Target: Single Target
Stability Damage: 4
Cooldown: 0 turns
Range: 6 tiles
Effect Range: Target

Selects an enemy target within a 6-tile radius and deals Physical damage equivalent to 80% ATK to it.

Skill
Delicious Feast icon

Delicious Feast

Target: AoE / Debuff / Recovers Stability
Stability Damage: 2
Cooldown: 0 turns
Range: 6 tiles
Effect Range: 2 tiles

Selects an enemy target within a 6-tile radius and deals AoE Turbid damage equivalent to 80% ATK to all enemies within a 2-tile radius of the target, and applies Movement Reduction II for 2 turns. For each target hit, increases Stability Gauge by 2 points.

Upgrades:

  • Level 2: If this skill only hits 1 target, recovers Stability Gauge by 6 points.
Skill
Meal Preparation icon

Meal Preparation

Target: AoE / Debuff / Cover Destruction
Stability Damage: 2
Cooldown: 2 turns
Range: 1 tiles
Effect Range: --

Selects 1 direction and deals Turbid damage equivalent to 70% ATK to all enemies within a 3x6 tile range in that direction, and applies Movement Reduction II for 2 turns. This skill also destroys all destructible cover within skill range, except for a 3x3 range around self.

Upgrades:

  • Level 2: Deals Turbid damage equivalent to 80% ATK.
Ultimate
Gourmet Spirit icon

Gourmet Spirit

Target: Buff / Protection / Counter
Stability Damage: 0
Cooldown: 0 turns
Range: Self tiles
Effect Range: Entire Map

Applies 2 layers of Cover for all allies and enters into Sated state for 3 turns. When in Sated state, if an enemy deals single target damage to an ally within attack range, Sabrina activates Counter against the enemy, dealing Physical damage equivalent to 80% ATK and 4 Stability Damage to it. This effect can be triggered up to 3 times per round.

Upgrades:

  • Level 2: Sated: Increases ATK by 25% DEF. Counter: Deals 6 Stability Damage.
  • Level 3: No longer consumes Contamination Gauge. Gains an instance of Extra Command.
Passive
Flexible Modification icon

Flexible Modification

Target:
Stability Damage: 0
Cooldown: 0 turns
Range: 7 tiles
Effect Range: Target

Before an ally is attacked, if the ally is within a 7-tile radius of self, applies 1 layer of Cover on the ally. This effect can be triggered four times in a turn. For each instance of damage dealt, increases Contamination Gauge by 1 point. After activating a skill, creates Undercurrent on the effective range of the skill. If there is a Turbid type tile within range, triggers Tile Reaction and removes the effect of the tile, dealing fixed damage equivalent to 20% ATK to the enemy on the tile.

Upgrades:

  • Level 2: Increases the number of times Cover can be applied on an ally by 2.
  • Level 3: When Contamination Gauge is at maximum, decreases Contamination Gauge by 4 points and increases skill damage by 30%.

Vertebrae Upgrade Priority

Flexible Modification icon

Flexible Modification

Level 2

Increases the number of times Cover can be applied on an ally by 2.

Meal Preparation icon

Meal Preparation

Level 2

Deals Turbid damage equivalent to 80% ATK.

Delicious Feast icon

Delicious Feast

Level 2

If this skill only hits 1 target, recovers Stability Gauge by 6 points.

Gourmet Spirit icon

Gourmet Spirit

Level 2

Sated: Increases ATK by 25% DEF. Counter: Deals 6 Stability Damage.

Gourmet Spirit icon

Gourmet Spirit

Level 3

No longer consumes Contamination Gauge. Gains an instance of Extra Command.

Flexible Modification icon

Flexible Modification

Level 3

When Contamination Gauge is at maximum, decreases Contamination Gauge by 4 points and increases skill damage by 30%.

Recommended Weapons

Best Weapons

Mezzaluna image

Mezzaluna

Gains Fast Acting Barrier when destroying Cover.

Special Effect: If the user is in Stability Break, additionally restores Stability by 2 points when receiving healing. If the user's Stability is more than 6-10 points, increases damage dealt by 20%-40%. At the end of the action, applies ATK Decrease I-II on 1-2 enemies with the highest ATK within a 6-10 tiles range for 1 turn.

Traveling Dove image

Traveling Dove

Gains Fast Acting Barrier when destroying Cover.

Special Effect: If the target has full Stability or is Exposed, increases damage dealt by 15%-30%. When dealing damage, applies Stability Imbalance I-II for 1-3 turns. Has a cooldown of 2-3 turns.

Heart Seeker image

Heart Seeker

Gains Fast Acting Barrier when destroying Cover.

Special Effect: After using a skill to deal damage, additionally deals fixed damage equivalent to 10%-20% ATK. Increases damage dealt towards targets with movement type debuffs by 10%-20%. When receiving single target damage, if the attacker has movement type debuffs, applies ATK Decrease I-II on the attacker before the attack for 1-2 turns.

F2P Weapons

Benelli Super 90 image

Benelli Super 90

Gains Fast Acting Barrier when destroying Cover.

Special Effect: For every 1-2 points of Contamination Gauge consumed, increases damage dealt by 2%-10%, up to 10%-20%.

Recommended Attachments

Main Set

Damage Reduction Support Tank image

Damage Reduction Support Tank

When using Defense type skills, apply Area Defense II to allied units for 2 turns.

Physical Boost image

Physical Boost

Increases damage dealt by 20% when dealing Physical damage.

Substat Priority

ATK% > DEF% > HP% > ATK

Recommended Keys

Primary Keys

Fixed Key 1 image

Fixed Key 1

When receiving damage, increases DEF by 20%.

Fixed Key 2 image

Fixed Key 2

At the start of the battle, increases Contamination Gauge by 3 points.

Fixed Key 4 image

Fixed Key 4

When Contamination Gauge is not at maximum, recovers 2 Stability for each point of Contamination Gauge gained.

Alternative Keys

Fixed Key 5 image

Fixed Key 5

Delicious Feast: Changes the effective range to a 1-tile radius. The skill targets a specific tile instead of an enemy, pulls all enemies within range towards the center of the tile by 1 tile, and increases damage dealt to 100% ATK.

Fixed Key 6 image

Fixed Key 6

Meal Preparation: Changes the effective range to a 5-tile radius around self. The skill no longer applies Movement Reduction II, and applies Taunt on 2 enemies for 1 turn. Increases the cooldown of the skill to 3 turns.

Neural Helix Upgrades

UpgradeEffectMaterials
Enhancement 1 iconEnhancement 1ATK +28 DEF +27
20Gold
1000Resource
Enhancement 2 iconEnhancement 2HP +95 HP +5.0%
20Gold
2000Resource
Enhancement 3 iconEnhancement 3ATK +34 DEF +37
40Gold
4000Resource
Enhancement 4 iconEnhancement 4HP +130 HP +5.0%
80Gold
8000Resource
Enhancement 5 iconEnhancement 5ATK +40 DEF +49
120Gold
10000Resource
Enhancement 6 iconEnhancement 6ATK +46 HP +169
160Gold
12000Resource
Fixed Key 1 iconFixed Key 1When receiving damage, increases DEF by 20%.
3Gold
3000Resource
Fixed Key 2 iconFixed Key 2At the start of the battle, increases Contamination Gauge by 3 points.
3Gold
3000Resource
Fixed Key 3 iconFixed Key 3While on Turbid type tiles, increases DEF by 30%, and nullifies displacement effects and all debuffs from Turbid type tiles.
3Gold
8000Resource
Fixed Key 4 iconFixed Key 4When Contamination Gauge is not at maximum, recovers 2 Stability for each point of Contamination Gauge gained.
3Gold
8000Resource
Fixed Key 5 iconFixed Key 5Delicious Feast: Changes the effective range to a 1-tile radius. The skill targets a specific tile instead of an enemy, pulls all enemies within range towards the center of the tile by 1 tile, and increases damage dealt to 100% ATK.
3Gold
12000Resource
Fixed Key 6 iconFixed Key 6Meal Preparation: Changes the effective range to a 5-tile radius around self. The skill no longer applies Movement Reduction II, and applies Taunt on 2 enemies for 1 turn. Increases the cooldown of the skill to 3 turns.
3Gold
12000Resource
Common Key iconCommon KeyDEF +5.0% / When dealing single target damage, applies Movement Reduction II for 1 turn.No Materials