Basic Attack
Warning Shot
Target: Single Target
Stability Damage: 2
Cooldown: 0 turns
Range: 5 tiles
Effect Range: Target
Selects an enemy target within a 5-tile radius and deals Physical damage equivalent to 80% ATK.
Skill
Hunters Sight
Target: Single Target
Stability Damage: 1
Cooldown: 1 turns
Range: 1 tiles
Effect Range: Target
Selects an enemy within a 3x3 tile radius and deals melee Physical damage equivalent to 120% ATK. Gains 6 tiles of Extra Movement. If this skill did not kill the enemy, applies Prey Mark on the target for 2 turns.
Upgrades:
- Level Vertebrae Upgrade 3: If this skill did not kill the enemy, applies Movement Reduction II for 2 turns. Decreases damage dealt by targets with Prey Mark by 20%.
Skill
Blade Whirlwind
Target: Single Target
Stability Damage: 1
Cooldown: 0 turns
Range: 1 tiles
Effect Range: Target
Selects an enemy within a 3x3 tile radius and deals melee Physical damage equivalent to 90% ATK. Gains Whirlwind after attacking.
Upgrades:
- Level Vertebrae Upgrade 1: If Ullrid attacks the same target within a single action, increases damage dealt by 30% and enhances Whirlwind to ignore damage reduction from Cover when attacking.
- Level Expansion Key: If this skill does not kill the target, follows up with an additional attack dealing 90% ATK and 1 Stability Damage, increasing damage by 30%. Can activate up to three times per turn.
Ultimate
Hidden Pursuit
Target: Single Target
Stability Damage: 2
Cooldown: 3 turns
Range: -- tiles
Effect Range: 1
Selects a tile within a 5-tile cross-shaped radius, drops on the tile, and deals melee Physical damage equivalent to 180% ATK to the enemy with the highest HP within a 1-tile radius. Consumes all stacks of Hunter's Talent; for each stack consumed, increases damage by 10%, up to 30%. If Ullrid has 2 or more stacks of Hunter's Talent, she gains 2 stacks of Camouflage for 1 turn.
Upgrades:
- Level Vertebrae Upgrade 4: Increases attack radius by 2 tiles. Raises maximum damage increase from Hunter's Talent to 60%.
- Level Vertebrae Upgrade 6: Before attacking, for each 2% missing HP of the target, increases Ullrid's ATK by 1%. If this skill kills the enemy, increases damage dealt by the next active attack by 30%. With 2 or more stacks of Hunter's Talent, Ullrid gains 1 stack of Camouflage that isn't consumed when receiving damage.
Passive
Optical Camouflage
Target:
Stability Damage: 0
Cooldown: 3 turns
Range: Self tiles
Effect Range: Target
After using an active attack, gains 1 stack of Hunter's Talent and increases Contamination Gauge by 1 point. At the end of an enemy's action, if Ullrid's HP is below 30%, she gains 1 stack of Camouflage for 1 turn. This effect has a cooldown of 3 turns.
Upgrades:
- Level Vertebrae Upgrade 2: At the start of the battle, for each ally (excluding self), Ullrid gains 1 stack of Hunter's Talent and increases Contamination Gauge by 1 point.
- Level Vertebrae Upgrade 5: Before attacking, if Ullrid has moved 2 or more tiles, increases ATK by 20%. Raises HP threshold for gaining Camouflage to 50% and reduces cooldown by 1 turn.