Samosek
Increases effective range of ultimate skill by 1 tile.
Special Effect: Boosts skill performance with Insight.
Imprint Skill: Improves damage against PMC units.
Mosin Nagant is a versatile long-range support unit, excelling in applying elemental debuffs and crowd control with Paralysis.
Selects an enemy target within a 9-tile radius and deals Physical damage equivalent to 80% ATK.
Deals Physical damage equivalent to 130% ATK. Applies Conductance after attacking for 1 turn.
Gains 1 layer of Active Fighting and an instance of Extra Command. After 3 uses, gains Electrification.
Deals Physical damage equivalent to 180% ATK to a target within 9 tiles. Applies Paralysis if this skill counters the target's weakness.
Activates Action Support against enemies in Stability Break within attack range. Grants Insight for 2 turns after Action Support.
If this skill counters the enemy's weakness, increases Contamination Gauge by 1 point.
For each Action Support activation, gains 1 layer of Winning Confidence.
For each layer of Winning Confidence, increases Contamination Gauge by 1 after using Ultimate.
Grants 1 layer of Active Fighting before Action Support.
Active Fighting increases damage by 30% → 40%. Electrification triggers after 2 uses.
Emergency Support activates when Electric debuffs are applied by allies.
Increases effective range of ultimate skill by 1 tile.
Special Effect: Boosts skill performance with Insight.
Imprint Skill: Improves damage against PMC units.
Boosts damage against enemies with Ice-type debuffs.
Special Effect: Ignores additional DEF with debuffs.
Imprint Skill: Improves damage against Paradeus units.
Boosts performance with CRIT DMG bonuses.
Special Effect: Enhanced performance in enemy disruption.
Increases effective range of ultimate skill by 1 tile.
Special Effect: Boosts skill performance with Insight.
Boosts damage against enemies with Ice-type debuffs.
Special Effect: Ignores additional DEF with debuffs.
When gaining a buff, increases next attack damage by 20%.
Special Effect: Self-buff synergy.
Increases damage dealt by 20% when dealing Physical damage.
Increases damage dealt by 20% when dealing Electric damage.
ATK% > ATK > CRIT% > CRIT DMG%
If the target has Paralysis, increases damage dealt to Stability Gauge by 2 points.
If the target has Paralysis, applies 2 debuffs on the target before attacking.
If Paralysis is applied to the target, gains 3 tiles of Extra Movement after attacking.
Upgrade | Effect | Materials |
---|---|---|
Enhancement 1 | ATK +38 DEF +22 | 20Gold 1000Resource |
Enhancement 2 | HP +78 ATK +5.0% | 20Gold 2000Resource |
Enhancement 3 | ATK +46 DEF +30 | 40Gold 4000Resource |
Enhancement 4 | HP +108 ATK +5.0% | 80Gold 8000Resource |
Enhancement 5 | ATK +54 DEF +40 | 120Gold 10000Resource |
Enhancement 6 | ATK +62 HP +140 | 160Gold 12000Resource |
Fixed Key 1 | If the target has Paralysis, increases damage dealt to Stability Gauge by 2 points. | 3Gold 3000Resource |
Fixed Key 2 | Target Victory: If Electric damage was dealt, applies Paralysis for 1 turn, and no longer applies Conductance. | 3Gold 3000Resource |
Fixed Key 3 | If the target has Paralysis, applies 2 debuffs on the target before attacking. | 3Gold 8000Resource |
Fixed Key 4 | Positive Mindset: If Mosin Nagant has Electrification, attacks ignore 15% of the damage reduction from Cover. | 3Gold 8000Resource |
Fixed Key 5 | If Mosin Nagant has Insight, decreases damage dealt to Stability Gauge by 1 point. | 3Gold 12000Resource |
Fixed Key 6 | If Paralysis is applied to the target, Mosin Nagant gains 3 tiles of Extra Movement after attacking. | 3Gold 12000Resource |
Common Key | ATK +5.0% / If the user has Insight, increases damage dealt by 7%. | No Materials |