Crowned Jackelope
Attacks ignore 1 Stability. When the user possesses Insight, it further ignores 1 Stability. Insight: Increases effective range of ultimate skill by 1 tile.
Krolik is a high-mobility melee unit capable of dealing AoE and precision damage. She excels at capturing designated points and eliminating backline enemies. With skills that provide extra movement, she can reposition herself after attacking and synergizes well with burn effects.
Selects an enemy target within a 1-tile radius and deals melee Physical damage equivalent to 80% ATK.
Selects an enemy target within a 1-tile radius and deals melee AoE Physical damage equivalent to 120% ATK to all enemies within a 3x3 tile range of the target, and increases Contamination Gauge by 1 point. If there are no allies within a 3-tile radius of self after attacking, gains 5 tiles of Extra Movement.
Selects an enemy target within a 1-tile radius, applies Overflowing Flame for 2 turns, deals melee Burn damage equivalent to 150% ATK, and increases Contamination Gauge by 2 points; returns to the position before action after attack.
Selects one direction and charges 7 tiles forward, dealing melee Burn damage equivalent to 130% ATK to the first enemy in her path. If that enemy has Overflowing Flame, ignores damage reduction from Cover and gains 4 tiles of Extra Movement after charging.
When attacking enemy targets with Overflowing Flame, increases damage dealt by 15%. After taking action, inflicts Overflowing Flame on the 2 closest enemy targets within a 5-tile radius for 2 turns.
If the target is in Stability Break, ignores 30% of the target's DEF.
Deals Burn damage equivalent to 160% ATK.
If an enemy is killed, increases Contamination Gauge by 2 points.
Range increases by 2 tiles.
If the target has Overflowing Flame, increases CRIT rate by 100%.
When attacking enemies with Overflowing Flame, increases CRIT rate by 20%.
Attacks ignore 1 Stability. When the user possesses Insight, it further ignores 1 Stability. Insight: Increases effective range of ultimate skill by 1 tile.
After using an active attack, increases Contamination Gauge by 1 point. This effect can be activated once per turn.
For every 3 kills caused by the user's active attack, gains an Extra Action.
For every 3 kills caused by the user's active attack, gains an Extra Action.
Before using an active attack, if the target's HP is below 80%, increases Contamination Gauge by 1 point after attacking. This effect can be activated once per turn.
Deals 15% increased damage to enemy targets with elemental debuffs.
ATK% > ATK > CRIT% > CRIT DMG%
If Crushing Revolution hits only one enemy, increases damage dealt by 30%.
If there are no allies within a 3-tile radius of self, increases damage dealt by 10%.
At the start of Krolik's action, if there are enemies with Overflowing Flame, gains Flame Assault II for 2 turns.
Decreases Contamination Gauge consumption for Slaughter Sequence by 1 point.
Upgrade | Effect | Materials |
---|---|---|
Enhancement 1 | ATK +29 DEF +19 | 20Gold 1000Resource |
Enhancement 2 | HP +59 ATK +5.0% | 20Gold 2000Resource |
Enhancement 3 | ATK +35 DEF +27 | 40Gold 4000Resource |
Enhancement 4 | HP +81 CRIT DMG +10.0% | 80Gold 8000Resource |
Enhancement 5 | ATK +41 DEF +35 | 120Gold 10000Resource |
Enhancement 6 | ATK +47 HP +106 | 160Gold 12000Resource |
Fixed Key 1 | Decreases Contamination Gauge consumption for Slaughter Sequence by 1 point. | 1Gold 3000Resource |
Fixed Key 2 | If Crushing Revolution hits only one enemy, increases damage dealt by 30%. | 1Gold 3000Resource |
Fixed Key 3 | If there are no allies within a 3-tile radius of self, increases damage dealt by 10%. | 1Gold 8000Resource |
Fixed Key 4 | If Quenching Slash kills the enemy, decreases cooldown by 2 turns. | 1Gold 8000Resource |
Fixed Key 5 | At the start of Krolik's action, if there are enemies with Overflowing Flame, gains Flame Assault II for 2 turns. | 2Gold 12000Resource |
Fixed Key 6 | Before attacking, if Krolik has moved 3 or more tiles, increases CRIT rate by 10%. | 2Gold 12000Resource |
Common Key | CRIT +3.0% / If the user has Burn-type buffs, she is immune to Chill and Solidification, and increases damage dealt by 5%. | No Materials |