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Colphne portraitB

Colphne

Stardard

Colphne is one of the best healing and Stability recovery units in the game. She excels at providing continuous healing and can cleanse debuffs like Taunt and Panic. She synergizes well with Tololo, aiding in buff counts. Her skills allow her to provide defensive buffs and AoE healing, making her a sturdy support unit.

Class:Support
Weapon Type:Handgun
Skill Attributes:
Light Ammo
Weaknesses:
Shotgun Ammo
Corrosion

Skills and Upgrades

Basic Attack
Quick Reaction icon

Quick Reaction

Target: Single Target
Stability Damage: 3
Cooldown: 0 turns
Range: 6 tiles
Effect Range: Target

Selects an enemy target within a 6-tile radius and deals Physical damage equivalent to 80% ATK to it.

Skill
Crisis Aid icon

Crisis Aid

Target: Heal / Buff
Stability Damage: 0
Cooldown: 0 turns
Range: 6 tiles
Effect Range: Target

Selects a friendly target within a 6-tile radius and restores their HP equivalent to 100% ATK, and applies Continuous Heal II and Continuous Stability Recovery I for 1 turn. Increases Contamination Gauge by 1 point.

Upgrades:

  • Level 2: If the target has maximum HP after restoration, applies 1 random buff on the target for 2 turns.
Skill
Faint Glow of the Battlefield icon

Faint Glow of the Battlefield

Target: Single Target / Heal
Stability Damage: 4
Cooldown: 1 turns
Range: 6 tiles
Effect Range: Target

Selects an enemy target within a 6-tile radius and deals Turbid damage equivalent to 130% ATK to it; and restores HP equivalent to 100% ATK for the ally with the lowest HP.

Upgrades:

  • Level 2: Gains an additional instance of Action Support for this turn.
Ultimate
Emergency Treatment icon

Emergency Treatment

Target: Heal / Recovers Stability / Cleanse
Stability Damage: 0
Cooldown: 0 turns
Range: 8 tiles
Effect Range: Target

Selects a friendly target within an 8-tile radius and restores their HP equivalent to 140% ATK and increases their Stability Gauge by 4 points, cleanses 2 debuffs, and dispels Taunt and Panic effects.

Upgrades:

  • Level 2: Restores HP equivalent to 150% ATK.
  • Level 3: Increases their Stability Gauge by 5 points.
Passive
Medical Contingency icon

Medical Contingency

Target:
Stability Damage: 0
Cooldown: 2 turns
Range: 6 tiles
Effect Range: Target

If an ally dealt single target damage to an enemy within attack range, Colphne activates Action Support against the enemy first, dealing Physical damage equivalent to 80% ATK and 3 Stability Damage to it, applies ATK Increase I for the ally for 2 turns, and increases Contamination Gauge by 1 point for self. This effect can be triggered up to once per turn.

Upgrades:

  • Level 2: Further recovers 2 additional points to Stability Gauge when healing allies in Stability Break.
  • Level 3: Decreases cooldown by 1 turn.

Vertebrae Upgrade Priority

Crisis Aid icon

Crisis Aid

Level 2

If the target has maximum HP after restoration, applies 1 random buff on the target for 2 turns.

Faint Glow of the Battlefield icon

Faint Glow of the Battlefield

Level 2

Gains an additional instance of Action Support for this turn.

Medical Contingency icon

Medical Contingency

Level 2

Further recovers 2 additional points to Stability Gauge when healing allies in Stability Break.

Emergency Treatment icon

Emergency Treatment

Level 2

Restores HP equivalent to 150% ATK.

Medical Contingency icon

Medical Contingency

Level 3

Decreases cooldown by 1 turn.

Emergency Treatment icon

Emergency Treatment

Level 3

Increases their Stability Gauge by 5 points.

Recommended Weapons

Best Weapons

Noisy Phantom image

Noisy Phantom

Increases range of normal attack by 1 tile, increases Contamination Gauge by 1 point after attacking.

Special Effect: When the user has 100%/more than 90%/80%/70%/60%/50% HP, increases healing and damage dealt by 15%/18%/21%/24%/27%/30%.

380 Curva image

380 Curva

Increases range of normal attack by 1 tile, increases Contamination Gauge by 1 point after attacking.

Special Effect: After the user deals damage, increases healing of the next active heal by 10%/12%/14%/16%/18%/20%. If there is an ally in Stability Break, the next heal restores 1/1/1/1/2/2 additional Stability Point.

Stechkin image

Stechkin

Increases range of normal attack by 1 tile, increases Contamination Gauge by 1 point after attacking.

Special Effect: When the user applies a buff for allies, increases damage dealt and healing of the next attack by 5%/7%/9%/11%/13%/15%. If this buff is an ATK buff, further increases damage dealt and healing by 5%, and has a 50%/60%/70%/80%/90%/100% chance of applying an additional buff. This effect can be triggered once per turn.

F2P Weapons

380 Curva image

380 Curva

Increases range of normal attack by 1 tile, increases Contamination Gauge by 1 point after attacking.

Special Effect: After the user deals damage, increases healing of the next active heal by 10%/12%/14%/16%/18%/20%. If there is an ally in Stability Break, the next heal restores 1/1/1/1/2/2 additional Stability Point.

Stechkin image

Stechkin

Increases range of normal attack by 1 tile, increases Contamination Gauge by 1 point after attacking.

Special Effect: When the user applies a buff for allies, increases damage dealt and healing of the next attack by 5%/7%/9%/11%/13%/15%. If this buff is an ATK buff, further increases damage dealt and healing by 5%, and has a 50%/60%/70%/80%/90%/100% chance of applying an additional buff. This effect can be triggered once per turn.

Recommended Attachments

Main Set

Emergency Repair image

Emergency Repair

If the target's HP is full after being healed by an active skill, increases Stability Gauge by an additional 2 points. This effect can be activated once per turn.

Substat Priority

ATK% > ATK > HP% > DEF%

Recommended Keys

Primary Keys

Fixed Key 1 image

Fixed Key 1

Crisis Aid: Additionally applies DEF Increase I and Cover for 1 turn.

Fixed Key 3 image

Fixed Key 3

Faint Glow of the Battlefield: Additionally heals all allies within a 3-tile radius of self.

Fixed Key 5 image

Fixed Key 5

After healing, randomly cleanses 1 debuff from the target.

Alternative Keys

Fixed Key 2 image

Fixed Key 2

If an ally enters into Stability Break after being attacked, Colphne gains Movement Increase II for 1 turn.

Fixed Key 4 image

Fixed Key 4

When Colphne's HP is above 80%, increases ATK by 10%.

Neural Helix Upgrades

UpgradeEffectMaterials
Enhancement 1 iconEnhancement 1ATK +24 DEF +21
20Gold
1000Resource
Enhancement 2 iconEnhancement 2HP +75 ATK +5.0%
20Gold
2000Resource
Enhancement 3 iconEnhancement 3ATK +29 DEF +29
40Gold
4000Resource
Enhancement 4 iconEnhancement 4HP +103 HP +5.0%
80Gold
8000Resource
Enhancement 5 iconEnhancement 5ATK +34 DEF +38
120Gold
10000Resource
Enhancement 6 iconEnhancement 6ATK +39 HP +135
160Gold
12000Resource
Fixed Key 1 iconFixed Key 1Crisis Aid: Additionally applies DEF Increase I and Cover for 1 turn.
1Gold
3000Resource
Fixed Key 2 iconFixed Key 2If an ally enters into Stability Break after being attacked, Colphne gains Movement Increase II for 1 turn.
1Gold
3000Resource
Fixed Key 3 iconFixed Key 3Faint Glow of the Battlefield: Additionally heals all allies within a 3-tile radius of self.
1Gold
8000Resource
Fixed Key 4 iconFixed Key 4When Colphne's HP is above 80%, increases ATK by 10%.
1Gold
8000Resource
Fixed Key 5 iconFixed Key 5After healing, randomly cleanses 1 debuff from the target.
2Gold
12000Resource
Fixed Key 6 iconFixed Key 6When healing targets, if the target's HP is below 50%, increases healing efficacy by 20%.
2Gold
12000Resource
Common Key iconCommon KeyHP +3.0% / Before healing an ally, randomly cleanses 1 debuff from the target.No Materials