Basic Attack
Quick Reaction
Target: Single Target
Stability Damage: 3
Cooldown: 0 turns
Range: 6 tiles
Effect Range: Target
Selects an enemy target within a 6-tile radius and deals Physical damage equivalent to 80% ATK to it.
Skill
Crisis Aid
Target: Heal / Buff
Stability Damage: 0
Cooldown: 0 turns
Range: 6 tiles
Effect Range: Target
Selects a friendly target within a 6-tile radius and restores their HP equivalent to 100% ATK, and applies Continuous Heal II and Continuous Stability Recovery I for 1 turn. Increases Contamination Gauge by 1 point.
Upgrades:
- Level 2: If the target has maximum HP after restoration, applies 1 random buff on the target for 2 turns.
Skill
Faint Glow of the Battlefield
Target: Single Target / Heal
Stability Damage: 4
Cooldown: 1 turns
Range: 6 tiles
Effect Range: Target
Selects an enemy target within a 6-tile radius and deals Turbid damage equivalent to 130% ATK to it; and restores HP equivalent to 100% ATK for the ally with the lowest HP.
Upgrades:
- Level 2: Gains an additional instance of Action Support for this turn.
Ultimate
Emergency Treatment
Target: Heal / Recovers Stability / Cleanse
Stability Damage: 0
Cooldown: 0 turns
Range: 8 tiles
Effect Range: Target
Selects a friendly target within an 8-tile radius and restores their HP equivalent to 140% ATK and increases their Stability Gauge by 4 points, cleanses 2 debuffs, and dispels Taunt and Panic effects.
Upgrades:
- Level 2: Restores HP equivalent to 150% ATK.
- Level 3: Increases their Stability Gauge by 5 points.
Passive
Medical Contingency
Target:
Stability Damage: 0
Cooldown: 2 turns
Range: 6 tiles
Effect Range: Target
If an ally dealt single target damage to an enemy within attack range, Colphne activates Action Support against the enemy first, dealing Physical damage equivalent to 80% ATK and 3 Stability Damage to it, applies ATK Increase I for the ally for 2 turns, and increases Contamination Gauge by 1 point for self. This effect can be triggered up to once per turn.
Upgrades:
- Level 2: Further recovers 2 additional points to Stability Gauge when healing allies in Stability Break.
- Level 3: Decreases cooldown by 1 turn.